Hell Yea!
Made front page with Ursa Warrior Armor! As a plus, my icon is in the main workshop!
Monday, June 18, 2012
Thursday, June 14, 2012
URSA WARRIOR GEAR
Finally finished texturing and stuff. Now the hard part, making more maps and a final compile of 4 items. I hope valve accepts... :/
Tuesday, June 12, 2012
Ursa's Armor "Assault Armor of Logi"
Progress Update: Modeled and Unwrapped armor. Tommorrow I sculpt!
Here are some progress shots, for my documentation and your enjoyment.
I'm surprised I have already come this far in one day. I expect this to be uploaded to the steam workshop by Wednesday.
Here are some progress shots, for my documentation and your enjoyment.
Sunday, June 10, 2012
WK2 Ursa Project
Alright, New project for the week, Ursa Warrior Armor Set. This time I hope the community Agrees with this one rather than burn it to the ground for not being Dota Style.
So.. I have popped up photoshop and did a paintover for Ursa's New Armor. I call it "Heavy Armor of Logi"
Logi is a Nordic god of fire and makes a nice name for an armor set.
So.. I have popped up photoshop and did a paintover for Ursa's New Armor. I call it "Heavy Armor of Logi"
Logi is a Nordic god of fire and makes a nice name for an armor set.
Friday, June 8, 2012
The Befitting Hat
The Hat that has given me the most greif in making initially. The insanely rough roads in just compiling it gave me a massive headache. Still, being unable to view the model in-game is even more unknowing.
Now, Off to my next mini-project... more hats and weapons.
Here's the link to the steam workshop page. The Befitting Hat
Now, Off to my next mini-project... more hats and weapons.
Here's the link to the steam workshop page. The Befitting Hat
Thursday, June 7, 2012
Faceless Hats and Fustrating Valve Software
First item up, Its a hat for Faceless Void.
Currently a Work in progress. This is a Hi-Res model I have sculpted, and currently I'm Bringing it down to 500-300 poly range.
Main issue I'm dealing with is converting it into a proper Valve format. Once I get that done I'm posting it into the Steam workshop for Dota 2.
Currently a Work in progress. This is a Hi-Res model I have sculpted, and currently I'm Bringing it down to 500-300 poly range.
Main issue I'm dealing with is converting it into a proper Valve format. Once I get that done I'm posting it into the Steam workshop for Dota 2.
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